If you are the artist of a work and would like credit or to have the art removed, please contact us immediately. Blights aren’t particularly bright. Sweet! That makes for a solo “medium” encounter. The Gulthias tree takes its name from some vampire that died in D&D lore. Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. False Appearance.
Abilities Str 17 (+3), Dex 8 (-1), Con 16 (+3), Int 4 (-3), Wis 10 (+0), Cha 3 (-4). I’m getting itchy eyes just thinking about it. Branch. I’ve got a green thumb. Some may have lit up faces which in these special occurrences are usually a warning sign. The first issue of BroadSword Monthly will be out in just a few weeks. This site uses Akismet to reduce spam. Concentrated Pollen. So they may need some tweaking (I was young once… foolish perhaps…). At CR 2 one is an easy encounter, two are medium, and three are deadly. On a successful saving throw, the creature is immune to the blight’s Halo of Pollen for 24 hours. First up is our Challenge Rating 1 blight. A tree blight feeds on warm-blooded prey and takes perverse delight in causing carnage. From there, it’ll seek to surround its foes and claw at them until a) the targets die or more likely b) all the twig blights get smashed into, uh… smaller twigs.
How about a blight that’s poison ivy? They too are driven by compulsion to kill, so it’s unlikely they’ll break from a fight. Plants, undead, and constructs ignore this effect. The roots of a tree blight can be severed, though cutting them causes the blight no harm. Multiattack. It can open its gaping, tooth-filled mouth and bite a creature caught in its roots. In addition, at the start of each of the target’s turns, the target takes 10 (3d6) poison damage.
Blight Animosity. Honestly, blights would make a lot more sense as undead instead of trees, since that’s basically what they are: dead animated plants. Its innate spellcasting ability is Charisma. What’s funny is that the tree blight from Curse of Strahd is a CR 7 baddie, worth 29 times the experience than the next toughest blight is worth. So, there’s a CR 4 we’ll need to make. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be blinded for 1 hour. Any effect that cures disease kills all rot grubs infesting the target.
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Pseudopod. But there’s still a whole lot of experience to cover. I’ve been a dungeon master for 27-years (since 2nd edition). While the blight remains motionless, it is indistinguishable from a dead tree. Hit: 13 (2d6 + 5) bludgeoning damage.
Hopefully now you can see how the three work together to complement each other. Abilities Str 16 (+3), Dex 10 (+0), Con 18 (+4), Int 5 (-3), Wis 10 (+0), Cha 3 (-4). It has the Sunsword and it’s confined beneath then stone henge in the swamps. Love to garden! Hit: 5 (1d4 + 3) bludgeoning damage and the target is infested by 1d4 rot grubs. That’s one for easy and two for deadly. Get BroadSword #1 now for 10% off the cover price! False Appearance. Constrict. The blight tree can innately cast animate dead, requiring no components. Two of the attacks deal an average of 16 damage. After this time, these rot grubs are too far under the skin to be burned. Hit: The target is grappled (escape DC 15).Until the grapple ends, the target takes 9 (1d6 + 6) bludgeoning damage at the start of each of its turns.The root has AC 15 and can be severed by dealing 6 slashing damage or more to it at once. Be sure to grab a copy if you haven’t already. Therefore, my goal here is to bridge the gap a little. Rather nasty buggers. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. But really, blights are just low-level forestry bad guys for when your first level adventurers get sick of fighting goblins, skeletons, and bandits. There is also a tree blight found in The Curse of Strahd. My son, Jack is six, and he, too, is quickly going down the long nerd road with me. If the Gulth ias tree is killed, no new blights can be created within Strahd’s domain. Until this grapple ends, the target is restrained., blinded, and at risk of suffocating, and the moss blight can’t smother another target. You’ve got the vine blights taking the hits and holding down the enemies. Challenge 3 (700 XP). FREE Fifth Edition Monsters, Maps, and More.
(BTW, mosses are plants, just not *woody* plants.). In addition, at the start of each of the target’s turns, the target takes 13 (2d6 + 3) bludgeoning damage.
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