While we’ve seen a slowdown in growth in content creators on Twitch, viewer numbers have been growing at a more solid rate, if we take average concurrent viewers as our measure. Indeed, according to this analysis, the best time to broadcast to hit peak viewers per channel is in the small hours of the night (EST). Twitch statistics from SimilarWeb dating from February 2020, show that the US is by far the biggest Twitch market in the world, accounting for over one fifth of web traffic (desktop) – 23% to be precise. Just Chatting: Channels and viewers heatmap. This a global snapshot, so much of this activity is likely to be generated in east Asia (12-13 hours ahead, so completely inverse) and Europe (5-6 hours ahead). The highest concurrent viewership for an individual channel was previously held by League of Legends player Tyler1, who after returning from a two-year ban for uncivil behaviour, amassed close to 380,000 concurrent viewers in January 2018. Detailed current and historic stats for Twitch streamers - most followed, fastest growing and highest peak viewership Clearly, then, it is already paying dividends. Indeed, by early 2018, Twitch was outstripping MNSBC and CNN in terms of peak concurrent viewership (885,000 and 783,000 respectively). According to Newzoo, Twitch commands a 12% share of the market, compared to 8% held by YouTube (these statistics pertain to Q1 2018). There is currently no way to search by country, just language. Twitch on its own may well have continued to pull in eyeballs and revenue, and innovated on its own steam. TwitchMetrics shows that the most-viewed streamer on Just Chatting is Evelone192, who logged 3.6 million viewing hours over the 30 days up to the time of writing (mid-April 2019). As we mentioned above, streamers have flocked to Mixer, even if viewers have not. As of April 2020, Alexa ranked Twitch 33 in the world for engagement and traffic, while SimilarWeb placed it 48. It is estimated that esports investment was around the $1 billion mark over 2019. 56% of 13-21 year-old men believed that esports were relevant to them, compared with 44% for traditional sports. The platform is yet to take off, however, with only a handful of games released or currently in development. By May 2018, investment nearly matched the entire year of 2017 – which itself represented a $15 million increase on the 2016. Twitch announced it had acquired ClipMine in August 2018. Twitch subscribers can sign up to Twitch Prime for $7.99/month, for which they receive access to various games and extras, as well as streaming content through Amazon Prime Video. Indeed, a ratio that stood at 1:4 at the start of 2019 now looks set to narrow to 1:2. Concurrent viewership during the launch of Bungie and Activision’ Destiny 2 peaked at 436,000, making this the most concurrently-viewed game launch in history, until VALORANT came along. As it stands, this seems like a slightly overoptimistic figure, though we do not know, of course, what will come to pass in the future. In an announcement to mark to acquisition, Twitch focused on the agency’s model, which they said allows content creators to focus on their output, while more effectively monetising their efforts. According to Crunchbase, Twitch has held two main finding rounds, in September of 2012 and 2013 respectively. A story on Kotaku reveals that there may be some underhand tactics at play when it comes to Twitch statistics concerning viewership. We do know, through Twitch Tracker, that the average number of concurrent viewers stood at 1.4 million over February 2020, with peak Twitch viewing figures just a shade shy of 4 million – a threshold exceeded during the coronavirus lockdown that followed. France rounds out the top-five at 4%. Total AWS revenue for the year stood at $35 billion. Total VALORANT hours viewed in this one-week period came to 149 million hours. A platform to help your sales, product and advertising teams be smarter and more efficient. For many young people, these sports are more compelling than traditional games. League of Legends is leads the way in all-time views by some distance. To date (April 2020) this is the biggest prize ever offered. The opposite applies to Mixer, however, where the influx of new streamers without the audience numbers to sustain high average viewing figures means that the last two quarters of 2019 saw much-reduced figures. Alexa also puts the US squarely in the lead (over March 2020), with nearly a third of traffic. With an average of 5,178 channels broadcasting content from the game, however, it still ranked third, with a 5.6% average channel share. /r/Twitch is an unofficial place for discussions surrounding the streaming website Twitch.tv. Highest average concurrent viewers, last 15 streams, March 2020. And by August 2014, Twitch had become an Amazon property, with just short of $1 billion changing hands in its acquisition of the streaming platform, which was now up to 55 million monthly active users, and accounting for 1.8% of peak internet traffic – behind only Netflix, Apple, and Google. According to insider sources, Twitch generated $230 million in 2018, and was on course to deliver $300 million over the course of 2019. Highest peak concurrent Twitch views, 2020 (March). Partners can also choose to run ads on their streams, receiving a cut of the revenue. Through the Partner and Affiliate schemes – particularly the latter – high-profile streamers are potentially able to make good money streaming on Twitch. This does, however, lessen competition for eyeballs. Most-broadcast games on Twitch by channels, mid-April 2019. Viewership seems to follow the same pattern, showing a close affinity between the two constituencies. YouTube closed down its standalone gaming app in 2018, bring live gaming streaming into its main app. Total Amazon advertising revenue for Q4 2019 stood at $4.78 billion, bringing the 2019 total to $14.09 billion. Twitch took on the company’s team, but all products will be discontinued. The former represents the more lucrative and prestigious of of the two programs. Streaming gaming was not as simple then as it has become today, when – thanks to Twitch – functionality is built into modern games consoles. As well as the intimate format of watching single streamers play game while chatting to viewers, the rise of Twitch is closely tied with the growing esports industry. On the other hand, these only accounted for 22.3% of average viewer count and 21.9% of total time viewed. He has since appeared on The Masked Singer and Ryan Reynolds vehicle Free Guy, and signed a deal with Adidas, so there might have seen something in it – though it seems unlikely he’ll be pursuing a musical career much further. Twitch has reportedly pursued a number of celebrities (including Will Smith) and online influencers to in order to expand beyond game content, and ultimately challenge YouTube as a content platform. They go on later on Friday night, and start earlier on the weekend. Accounting for 3% of hours broadcast but 11% of hours viewed in Q1 2020, it is another potentially high-impact channel for creators. Alexa finds that Reddit is the site with the greatest overlap score with Twitch (based on audience and search terms), with a score of 29.5, followed by Discord on 29.4, and Steamcommunity.com on 28.3. As of Q4 2019, average concurrent Twitch viewers numbered 1.05 million, compared to 0.42 million for YouTube Gaming Live. The coronavirus pandemic of 2020 saw increases in viewing, with a 15% increase in hours viewed on Twitch logged in a mere three-day period in March 2020. On this occasion, however, the clip was picked up on Twitter and Discord, and was hosted on other channels, with a peak of 1,500 views when first broadcast in January 2019. austinshow. Amazon’s Lumberyard free game development platform is integrated with AWS, allowing developers to develop and host games on Amazon serves. Twitch allows broadcasters to monetise their efforts through the Twitch Partner Program and the Twitch Affiliate Program. According to Twitch statistics from the official 2017 end of year report, 124 million clips were stored on Twitch, garnering 1.7 billion views between them. Saturday represents peak broadcasting, with Sunday a little quieter. No doubt the context of the coronavirus lockdown at this time helped to foster a pressure cooker-like atmosphere on Twitch. The gaming category of Justin.tv quickly established itself as the most popular on the site, leading to a decision to spin it out as Twitch.tv. As of April 2017, this had brought in $12-14 million worth of revenue. Second-place League of Legends logged 178,021 viewers (6.4%) and 30 million hours viewed, with Twitch’s ‘Just Chatting’ section coming third on 172,699 (6.2%) and 29 million hours viewed. At the time this one-week snapshot was taken viewing figures were being dominated by Riot Games’ (League of Legends) VALORANT, which was then in beta. Fox News and ESPN were logging 1.5 million at this point.. Twitch Partners are prominent Twitch broadcasters, who can earn a share of Twitch revenue through subscriptions to their channels (available for $4.99, $9.99, or $24.99; or through Twitch Prime), ‘Bits’ (a virtual currency passed from viewers to broadcasters), and ads played on their the channel (the frequency of which they can determine through their dashboard). No doubt this is the case on each of these platforms. Twitch has acquired four different businesses since it was bought by Amazon. Notably, Twitch was banned in the potentially-huge Chinese market in September 2018. when the next edition of the same tournament upped its own concurrent viewership record to 1.1 million, JurassicJunkie screaming in fright after being walked in on by his infant daughter, Amazon advertising revenue for Q4 2019 stood at $4.78 billion, The revenue is split 50/50 between the streamer and Twitch, As of April 2017, this had brought in $12-14 million, reportedly earns $500,000/month streaming. League of Legends streaming by creators is more concentrated around the weekend, with the days before and after also seeing a bump in activity. The number of average channels has also slowed after seeing rapid growth between 2017 (24,700) and 2018 (41,100 – 67% growth), with 2019 (49,500 – a still solid 20% growth) and 2020 (56,400 – 14%) seeing more modest growth. We don’t have a figure for 2018, but we know that 27,000 were recorded in 2017, giving us a rate of around 5,000 new Twitch Partners per year. Use this form and give Twitch feedback so they know this is a feature you would like. By this measure, as of March 2020, Ninja comes in at 12th with an average of 43,458 viewers – so a good-sized sports stadium worth. Twitch is an overwhelmingly male-dominated platform. The latter is notable in that these viewers were just watching what pretty much amounted to a blank screen. Audience numbers for the 2018 edition are not available, but the San Jose event suffered from overcrowding, suggesting numbers were high.
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